Technology

The technology sector is an essential partner to the growth of the British fashion industry.  Together we will build a sustainable legacy.

A new artery of creativity is emerging – spanning from Old Street through Hackney to the Queen Elizabeth Park. This will link the creative industries, manufacturing and the surrounding community through technology.

tech picIt is notable that the concept of tech city is not prescriptive as to the types of technologies or as to whether the focus is on the development of technologies, their production or their application in different sectors. Indeed Hackney Council in their review of their own technology industries expressly recognise two distinct types of firm: “The two types of firms within the technology category include innovative firms that spend a large portion of their income on the research and development of new processes or products, and those who simply use technology as part of their day-to-day operations.” (Hackney Local Economic Assessment, Knowledge and Hi-Tech Industries, 2010)

The UK Fashion Hub, Economic and Social Impact, Strategic Planning Advice (SPA)

tech map

We need to focus on all aspects of technology, from the local to the global. We have several incubator and accelerator 
space partners. Collectively, and corroboratively, these centres of excellence will be able to grow, and 
integrate with the cultural activity of Hackney Wick, Tech City and the emerging digital and creative quarter of East London. Many of the skills learnt within the fashion sector are transferable – apprenticeships through our technology providers will empower young people with skills appropriate for multiple sectors.

Technology can be seen as a key driver for enabling businesses. It can streamline manufacturing, minimise wastage, create new products and software applications and drive e-commerce, exports, and our ability to compete in world markets. It can also be a key instrument in connecting with young people. We know they have an interest in music, fashion, film and animation, and embracing technology will be critical in teaching the next generation of creatives and designers.

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